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Rust Insights

Server profile

[AU/OCE] KILLZONE | 1,000,000X | LOOT++ | CLANS | PVP | NOP2W

Offline, with 0 of 40 players on; ranked #15,205 of every public Rust server, the top 70%. It last wiped 16d ago.

Filed under weekly wipes moddedoxide
Launch Rust and join
0/ 40 players now 0% full
07-day averagepeak –
#15,205ranktop 70%
16d agolast wipeweekly schedule
4d 19hnext wipeMon 2 Nov, 18:11 UTC

The crowd

Players

Who is on it, hour by hour and day by day.

No hourly history yet.

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

This server has not answered a direct query in the last 48 hours.

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k20 Sep26 Sep2 Oct9 Oct15 Oct21 Oct

Note: Top 70% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

From its schedule tag.

Next wipe Monday 2 November, 18:11 UTC, in 4d 19h. Its weekly schedule tag · low confidence

26.6 days usual gap between real wipes
1 wipe-day peak players, last three wipes
0% crowd held else halves by day 2

Coming wipes

  1. 4d 19hMon 2 Nov, 18:11 UTC
  2. 7d 20hThu 5 Nov, 19:00 UTCFW
  3. 11d 19hMon 9 Nov, 18:11 UTC
  4. 18d 19hMon 16 Nov, 18:11 UTC
  5. 25d 19hMon 23 Nov, 18:11 UTC
  6. 32d 19hMon 30 Nov, 18:11 UTC
  7. 35d 20hThu 3 Dec, 19:00 UTCFW
  8. 39d 19hMon 7 Dec, 18:11 UTC

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Mon 12 OctWed 16 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Mon 12 Oct, 18:11 UTC16d ago 0 – running 0
Wed 16 Sep, 03:02 UTC42d ago 2 halved by day 2 26.6 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. RustedWorld AU 100x|PVP|No BPs|MyMini|Hourly Events|SkinsOC · groups of 8+ · 100x · weekly · 2 on average1/100
  2. BattleServer x10000000000 (10B) |AU|PVP|KITS|TELEPORTS|MYMINI|OC · groups of 8+ · 1e+10x · 1 on average0/50
  3. 【极光】100000000倍|枪战|礼包|建造|新手入门EA · groups of 16+ · 19 on average0/200
  4. 【星云】10000倍|爆枪|秒造|全解|礼包|新手入门EA · groups of 16+ · 15 on average0/200
  5. ADRENALIN Rust RU 2X [ лутай СКИНЫ ] Loot+EU · groups of 60+ · 2x · weekly · 4 on average3/100
  6. RUSTBURG.GG #1〔X5/X10|NO LIMIT|LOOT+|FPS+|KITS|TP〕27.10EU · groups of 50+ · 5x · weekly · 182 on average118/130

The short version

Quick answers

From the figures on this page.

Wipe days

What should you expect on wipe day at [AU/OCE] KILLZONE | 1,000,000X | LOOT++ | CLANS | PVP | NOP2W?

At their busiest, its recent wipes drew 1 players on average. 0 hours into the latest wipe, the crowd on the server reached its peak. In 0% of recent wipes, more than half the peak was still playing at the next wipe. The cases that did not hold saw the crowd fall below half by day 2.

On what schedule does [AU/OCE] KILLZONE | 1,000,000X | LOOT++ | CLANS | PVP | NOP2W wipe?

The prediction for [AU/OCE] KILLZONE | 1,000,000X | LOOT++ | CLANS | PVP | NOP2W follows its tag, because too few of its wipes are on record to confirm the schedule. A wipe is expected on Monday 2 November at 18:11 UTC. The world you are playing on now was made 16 days 4 hours ago. The tags list wipes as weekly.

About the server

Which Rust version is [AU/OCE] KILLZONE | 1,000,000X | LOOT++ | CLANS | PVP | NOP2W on?

Rust network protocol 2634 and build 167584 on Linux is what [AU/OCE] KILLZONE | 1,000,000X | LOOT++ | CLANS | PVP | NOP2W runs. Joining needs your game on the same protocol, which Steam updates for you.

Has [AU/OCE] KILLZONE | 1,000,000X | LOOT++ | CLANS | PVP | NOP2W stayed online, and is it up now?

The last sighting of [AU/OCE] KILLZONE | 1,000,000X | LOOT++ | CLANS | PVP | NOP2W was 14 days 13 hours ago, and it is offline at present. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. The first record Rust Insights has of it is 13 September 2026.

What location is listed for [AU/OCE] KILLZONE | 1,000,000X | LOOT++ | CLANS | PVP | NOP2W?

The name of [AU/OCE] KILLZONE | 1,000,000X | LOOT++ | CLANS | PVP | NOP2W points to Oceania, even though no region tag is published. Rust Insights reports the location a server declares, not the physical place of the machine. 103.15.237.109:28015 is where it answers.

Server tags

What is meant by each tag on [AU/OCE] KILLZONE | 1,000,000X | LOOT++ | CLANS | PVP | NOP2W?

When the game's server browser reads [AU/OCE] KILLZONE | 1,000,000X | LOOT++ | CLANS | PVP | NOP2W, it finds these tags: gmrust (Game mode): Survival as standard Rust plays; mp40 (Max players): 40 slots in total; ts8 (Group limit): This is the game default: 8 per team at most; v2634 (Protocol): To join you need the same version; protocol 2634; cs167584 (Build): Build 167584 is what it runs; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): No region code is set; ^w (Weekly): Wipes arrive weekly; ^i (Battlefield): Kits and high rates make for fast PvP; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.

Where does [AU/OCE] KILLZONE | 1,000,000X | LOOT++ | CLANS | PVP | NOP2W turn up among the Rust Insights lists and filters?

These Rust Insights lists include [AU/OCE] KILLZONE | 1,000,000X | LOOT++ | CLANS | PVP | NOP2W: Oceania Rust servers, Modded Rust servers, explained and Battlefield Rust servers, with figures. On the server list, the filters that surface it are Region: Oceania; Type: Modded; Server tag: Weekly ^w, Battlefield ^i, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.

Population

How many players are on [AU/OCE] KILLZONE | 1,000,000X | LOOT++ | CLANS | PVP | NOP2W right now, and how does that number move?

[AU/OCE] KILLZONE | 1,000,000X | LOOT++ | CLANS | PVP | NOP2W was last seen 14 days 13 hours ago and is offline right now.

How does [AU/OCE] KILLZONE | 1,000,000X | LOOT++ | CLANS | PVP | NOP2W compare with other Rust servers in the ranking?

On player hours for the last seven days, [AU/OCE] KILLZONE | 1,000,000X | LOOT++ | CLANS | PVP | NOP2W sits at #15,205, inside the top 70% of ranked servers.

Map and rules

What settings and rules apply on [AU/OCE] KILLZONE | 1,000,000X | LOOT++ | CLANS | PVP | NOP2W?

The name of [AU/OCE] KILLZONE | 1,000,000X | LOOT++ | CLANS | PVP | NOP2W does not state a gather rate. The default of 8 players per group is what applies here. battlefield is the game mode, fast PvP with kits and high rates. Plugins or settings change the game, so it sits under Modded in the browser. Oxide is the plugin count it runs. The server has Valve's VAC anti-cheat switched on.

What is the map on [AU/OCE] KILLZONE | 1,000,000X | LOOT++ | CLANS | PVP | NOP2W?

The game generates the map on [AU/OCE] KILLZONE | 1,000,000X | LOOT++ | CLANS | PVP | NOP2W: procedural, size 3,000, seed 1400868650. Size and seed give the same map each time, so this page lets you look at it on RustMaps. The name of its map reads: Custom Map.

Join

How do you connect to [AU/OCE] KILLZONE | 1,000,000X | LOOT++ | CLANS | PVP | NOP2W?

Type client.connect 103.15.237.109:28015 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.

The small print

Server tags

What each one means.

Published as mp40,ptrak,$r?,v2634,^w,^i,gmrust,cs167584,ts8,^o^z

Game

gmrust
Game mode Survival as standard Rust plays.
mp40
Max players 40 slots in total.
ts8
Group limit This is the game default: 8 per team at most.
v2634
Protocol To join you need the same version; protocol 2634.
cs167584
Build Build 167584 is what it runs.
ptrak
Networking Rust's standard network layer, RakNet, carries it.
$r?
Region code No region code is set.

Wipe schedule

^w
Weekly Wipes arrive weekly.

Gameplay

^i
Battlefield Kits and high rates make for fast PvP.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.