Server profile
[Local Server] All Welcome
Online, with 0 of 50 players on; ranked #15,192 of every public Rust server, the top 69%. It last wiped 25d ago.
Online 103.1.213.78:28065 checked 11m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 69% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays|799/850
- Rustoria.co - EU Main48/250
- Rusty Moose |EU Main|120/250
- Rustoria.co - EU East Long480/525
- Rustoria.co - EU East Medium280/350
- Rustafied.com - EU Friday209/300
The short version
Quick answers
From the figures on this page.
Wipe schedule
How often does [Local Server] All Welcome wipe, and on which day?
The record of [Local Server] All Welcome's wipes is too thin yet to show its rhythm. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. This world dates from 25 days 20 hours ago.
Server
How well does [Local Server] All Welcome perform?
Server fps averaged 30 over 48 hours; the lowest reading was 30. At its highest the entity count reached 94,266: buildings, deployables and everything else. It drew as much as 2,776 MB of memory. Lag, for players, is low fps and an entity count that keeps climbing.
What Rust version is live on [Local Server] All Welcome?
The Rust build is network protocol 2635 and build 168909, running on Windows, for [Local Server] All Welcome. The same protocol is required to join, and Steam takes care of updating it.
What does uptime look like for [Local Server] All Welcome, and is it online?
[Local Server] All Welcome is currently reachable and online. Going by the uptime figure it gives, its last restart was around 37 hours ago. It spent 168 of the last 7 full days' 168 hours up, 100% of the time. On 1 October 2026 is when Rust Insights first saw it.
Where does [Local Server] All Welcome run from?
There is no region published for [Local Server] All Welcome. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. 103.1.213.78:28065 is where it answers.
Server tags
Which meanings sit behind the tags on [Local Server] All Welcome?
These tags come from [Local Server] All Welcome and are read by the game's server browser: gmvanilla (Game mode): The mode is vanilla survival; mp50 (Max players): 50 slots in total; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): A region code has not been set. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
On which Rust Insights lists does [Local Server] All Welcome appear?
These Rust Insights lists include [Local Server] All Welcome: Best Rust community servers. You will find it on the server list by applying these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population history
What does the population of [Local Server] All Welcome look like?
Of its 50 slots, [Local Server] All Welcome currently has 0 filled. A weekly average of 0 players goes with a peak of 1. Look at the last 48 hours and the peak hour is 04:00 UTC, at 0 players on average.
How does [Local Server] All Welcome compare with other Rust servers in the ranking?
The player-hours ranking for the last seven days puts [Local Server] All Welcome at #15,192, among the top 69% of all ranked servers.
Settings and rules
What settings and rules apply on [Local Server] All Welcome?
No gather rate appears in the name of [Local Server] All Welcome. Groups can reach 8 players, which is the default in the game. You get survival as the game mode, the standard game: gather, build, raid. Players may raid and fight one another. Community is the browser category it appears in. Anti-cheat: VAC, from Valve, is on.
Which map is live on [Local Server] All Welcome?
The game generates the map on [Local Server] All Welcome: procedural, size 4,000, seed 1829117656. You can look at the map on RustMaps from this page, since the same size and seed produce the same map.
Connecting
What is the way to join [Local Server] All Welcome?
Open the console with F1 in Rust and enter client.connect 103.1.213.78:28065. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.