Server profile · fra
Dev Test 10x
Offline, with 0 of 1 players on; ranked #15,262 of every public Rust server, the top 69%. It last wiped 28d ago.
Offline 102.132.245.88:27915 checked 5d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 69% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Too few wipes seen yet.
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:07 UTC FW28d ago | 1 | – | running | 0 |
| Thu 24 Sep, 18:04 UTC35d ago | 1 | – | 7 days | 1 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Atlas - EU 10x | No BPs | Kits | Shop238/250
- Atlas - US 10x | No BPs | Kits | Shop191/250
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- KRAKEN | X10 | EU | KITS | RP | FPS+91/400
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- HollowServers.co AU 10x No BPs [Loot++|Events|MyMini|Shop]26/150
The short version
Quick answers
From the figures on this page.
Wipe schedule
What should you expect on wipe day at Dev Test 10x?
The average busiest point of its recent wipes was 1 players. 0 hours after the latest wipe, the crowd peaked.
How often does Dev Test 10x wipe, and on which day?
The record of Dev Test 10x's wipes is too thin yet to show its rhythm. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. This world dates from 28 days 6 hours ago.
About the server
What Rust version is live on Dev Test 10x?
The Rust build is network protocol 2635 and build 168864, running on Linux, for Dev Test 10x. You can only join if your game is on the same protocol; Steam handles that update.
Has Dev Test 10x stayed online, and is it up now?
Offline at the moment, Dev Test 10x was last seen 5 days 6 hours ago. It spent 42 of the last 7 full days' 168 hours up, 25% of the time. On 24 September 2026 is when Rust Insights first saw it.
Where does Dev Test 10x run from?
There is no region published for Dev Test 10x, and fra is its region code. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. Connect through 102.132.245.88:27915.
Server tags
Which meanings sit behind the tags on Dev Test 10x?
When the game's server browser reads Dev Test 10x, it finds these tags: gmrust (Game mode): Survival as standard Rust plays; mp1 (Max players): The slot count is 1; ts8 (Group limit): The game default applies: teams cap at 8; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168864 (Build): The game build is 168864; ptnone (Networking): This server uses the 'none' network layer; $rfra (Region code): The region code reads fra; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays; stok (Custom tag): Not a standard Rust tag: a plugin or the owner put it there. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
Which Rust Insights filters and lists feature Dev Test 10x?
The Rust Insights lists that carry Dev Test 10x are 10x Rust servers, by the numbers and Modded Rust servers, explained. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z; Group limit: 5 or more; Gather rate: 10x.
Population history
What does the population of Dev Test 10x look like?
The last time Dev Test 10x was seen online was 5 days 6 hours ago, and it is offline now. Its average over seven days comes to 0 players.
Where does Dev Test 10x sit in the rankings?
Player hours over seven days put Dev Test 10x at #15,262, within the top 69% of the ranked field.
Map and rules
What settings and rules apply on Dev Test 10x?
The name of Dev Test 10x says 10x gather. No group limit is set, so the game's default of 8 players applies. survival is the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. Plugins or settings change the game, so it sits under Modded in the browser. The server has Valve's VAC anti-cheat switched on.
Which map is live on Dev Test 10x?
A procedural map, generated by the game, is what Dev Test 10x runs.
Join
How can you get onto Dev Test 10x?
To connect, start Rust and enter client.connect 102.132.245.88:27915 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.